#include "game.hpp"

bool bavard=true;

int main()
{
  Game*g=new Game();

  g->run();

  delete g;

  /*
  SDL_Event event;
  Ecran * e;
  e=new Ecran();

  e->peindre(0,0,200,100,0,255,0);

  while(true)
    {
      SDL_PollEvent(&event);

      switch(event.type)
	{
	case SDL_QUIT:
	  if(e)
	    delete e;

	  return EXIT_SUCCESS;
	}
      e->bouton();
      e->flip();
    }
  */
  return 0;
}
